t=0,draw=o=>{for(t||(createCanvas(W=720,W,WEBGL),noStroke(H=W/2),fill(255,128)),background(0),y=-1;y<=1;y+=.1)for(rotate(y*TAU),x=-1;x<=1;x+=.1)push(),translate(x*W*cos(y*t),y*W*sin(x+t)),rotateY(PI*cos(x+t)),rotateZ(PI*(y+t)),circle(0,0,H/2),pop();t+=.01};// #つぶやきProcessing #CreativeCoding