ECS(entity component system)の話題の引用
"… I can have a system be responsible for just making coins spin, another for picking them up and adding to the score, another that creates them. It allows for truly iterative design and can be great once you're used to it, and it can enable you to write very intricate systemic gameplay without making it impossible to debug later."
https://www.reddit.com/r/gamedev/comments/18od4yw/comment/keimia1/