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ECS(entity component system)の話題の引用 

"The benefits however can sometimes be profound. Once you're really into it, you can see how your codebase goes from being this interconnected maze of handlers and managers and singletons, to being independent systems cooperating with one another. I can have a system do one thing and one thing only, and that makes them a lot smaller and a lot simpler to write."

ECS(entity component system)の話題の引用 

"… I can have a system be responsible for just making coins spin, another for picking them up and adding to the score, another that creates them. It allows for truly iterative design and can be great once you're used to it, and it can enable you to write very intricate systemic gameplay without making it impossible to debug later."
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